Total War: Warhammer Total War Battles: Kingdom Total War: Attila Total War: Rome II Total War: Arena Total War: Shogun 2 Napoleon: Total War Empire: Total War Medieval II: Total War Rome: Total War Medieval: Total War Shogun: Total War Toolbox What links here Related changes Special pages Printable version Permanent link Tools Log in Search. Total War: Attila. Total War: Attila - v1.6.0 Build 9772.826737 - Slavic Nations Culture Pack(Feb 25, 2016) Official Site; Against a darkening background of famine, disease and war, a new power is rising in the great steppes of the East. With a million horsemen at his back, the ultimate warrior king approaches, and his sights are set on Rome. A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others. Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here. Medieval Kingdoms Total War (Attila Version) Mar 12 2020 Released 2016 Real Time Strategy Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212.
Total War: Attila sees you playing through the transitional period just before the onset of the Dark Ages.
It’s 395 AD and you’re in what’s called the Late Antiquity period. The well-known title character Attila isn’t at the helm of the Huns just yet, but will be fighting his way there throughout the campaign.
As the Total War franchise progresses with each new title, TW: Attila builds on its predecessor Rome II. And it offers some major improvements to UI and battle pacing.
Yet just like all Total War games, the modding community keeps finding ways to make improvements over time.
And now is a great time to look back and enjoy some of these community refinements to get the best Total War: Attila experience possible.
Prep for battle!
25. Olympian Campaign Camera
Camera control is always an area for improvement.
Not just for Total War games, but for large-scale strategy games in general.
Most of the time these games don’t allow you to zoom in far enough, get in close enough, or get the right angles you need.
Olympian Campaign Camera solves that by giving you adjusted height parameters in the campaign map view.
You can now zoom further out or get a bit closer to the ground, giving you more options to plan out strategies and a better view of surrounding factions and their activities.
24. Olympian Battle Camera
Modder Olympian offers us the same options when it comes to tactical battles, allowing more freedom in terms of camera movement.
You’ll be able to get really close to the action if you choose, or you can zoom out for a birds-eye perspective of the fight.
This allows for more flexibility watching out for your units during combat, whether you need to focus in on particular parts of your army, or to get a quick overview whether the battle is going in your favor.
We’ve all been in both places, I’m sure.
23. More Bold Campaign Borders v2
Another quality of life mod to go with Olympian’s camera mods, the More Bold Campaign Borders makes it easier to see province boundaries.
Especially when zoomed out, it isn’t always easy to spot where territories end.
This can make it difficult to strategically plan out your next moves. Well, not anymore.
What’s even better is that the mod is now in its second version, which means full compatibility with newer DLCs & compatibility with other mods shouldn’t be an issue.
22. Natural Water Mod
The TW community has given us a lot of ways to improve the game’s visuals.
The Natural Water Mod is one such improvement, making water look much more realistic. It’s just incredible, really.
It affects all bodies of water on the map including rivers, lakes, and oceans.
Water has always been a limitation graphically. But thanks to mods like this, we can get a much more immersive visual experience.
21. Attila: Flora HD
You might think graphics for the environment wouldn’t play a huge role in Total War: Attila… but you’d be surprised at how much a visual upgrade can improve how immersive the game is overall.
Immersion is one of the biggest factors for modding IMO.
This Flora HD mod retextures most of the game’s terrain and flora, giving them completely reworked HD textures.
Modder Celticuswas particularly focused on improving Atlantic and Continental climates, so you’ll see the most improvements in those areas.
Overall it’s a great visual enhancement that just makes the game look better. Who could hate that?
20. Bright Weapon Textures (no black weapons!)
Weapon textures have been upgraded over the years, and we have modder olvkhs99 to thank for that.
His biggest gripe was with steel weapons appearing in a darker shade (which explains the mod title).
Looking at the side-by-side comparisons, it actually does make you wonder why the swords & axes appear to be totally black.
It’s a minor change, but makes the overall look of the game just more realistic.
This mod affects most weapons including all Celtic, Eastern, and Steppe swords, along with Germanic spears, Roman Daggers, the shotel, and the khanda (among others).
19. Aztec 2015 Graphics
Aztec 2015 Graphics is one of the larger graphical mods out there, making major changes to the game’s scenery.
It actually adds 50 different scenes to the game including sunset backdrops, darker foggy climates, and sunny afternoon weather.
That’s only three examples, so imagine what you’ll find in the other 47!
Seriously, this mod pack is huge.
Not only does this improve on neutral environmental graphics, but it adds some lighting effects to battles as well, making large-scale warfare all the more epic.
18. GBJ Blood Mod Attila: The Blood Dark Times
Another way to improve battle visuals is through improved blood textures.
It’s pretty common for developers to tone down blood textures in some games nowadays. Be it to make their games friendlier to younger audiences, or to make battlefields look less cluttered.
But it’s also become common for modders to make adjustments to suit what they like.
Total War: Attila is no different with the GBJ Blood Mod.
Battles will appear more realistic as there are now 7 new blood textures in the pack. Blood doesn’t disappear from battlefields, either. So you’ll be able to appreciate the aftermath of every skirmish.
17. Cinematic Combat – Radious Version
As the Total War series suggests, it’s all about fighting the wars.
Watching large-scale battles unfold is what it’s all about – giving you that long-awaited satisfaction after all the planning and strategizing for lord knows how long.
And what better way to make those fight scenes all the more epic than to improve the animations?
With the Radious Cinematic Combat mod you can increase combat animations from 40% to 100% – making it much more entertaining to sit back and watch these battles unfold.
Units will use more natural movements instead of the boring default stabbing motions you commonly see. But this is a mod you have to experience to appreciate.
16. Return To Glory (Animations Mod)
You can improve battle animations even further with the Return To Glory animations mod by Petro.
This mod aims to not only make battle animations more realistic, but much more cinematic as well.
So basically, it’s all the more fun to watch your armies engage in combat.
Return To Glory makes a lot of changes though, like removing ridiculous decapitation animations, improves cavalry charges, and offers some different combat styles for heavy infantry units.
It also adds a lot of variation to the unit movements during battle sequences, making everything more interesting and exciting to watch.
15. More Detailed Unit Stats Tab
Beyond camera angles and improved graphics, there are also tons of mods out there offering more specific quality of life changes.
As time goes on, some games just don’t age well. Mods help.
The “More Detailed Unit Stats Tab” mod by wesloo is one of these handy additions, making battles easier to play through.
Making decisions on strategy games is all about maximizing the information you have. And for some reason, some information was removed from the unit stats menu in Total War: Attila.
This mod brings those stats back, making attack bonus vs. infantry and cavalry, range, and rate of fire numbers available for viewing.
Although some information may spill out of the menu borders due to the size, it’s a small cosmetic price to pay for being able to make better battle decisions.
14. Sebidee’s Unlimited Governors
Another area for improvement is the limited political and diplomatic mechanics of TW: Attila.
Though many improvements have been made as the Total War series grows with us, these diplomatic systems always feel like they come second to battle-related gameplay.
One limitation that particularly annoys fans is the governor limit, forcing most of your generals to remain idle.
Well this mod allows you to place governors in each of your provinces – and while it does make the game a bit easier, it makes much more sense as well.
13. Fertility +1
With harsh winters creeping from the northern regions of the map, large portions of the map become infertile throughout the campaign.
This poses a new challenge.
You may find yourself wandering through snowstorms, losing men before the battles even begin.
Modder DeliciousCrackers thought that making most of Europe inhabitable by mid-game was a bit… much.
Which prompted the Fertility +1 mod.
What it does is increases the fertility level of each province by 1, making it less likely that larger portions of the map will become useless throughout your campaign.
Another mod that might make the game a bit easier, but it creates a new balance that makes different strategies feasible through the course of your playthrough.
12. Tower Nerf Mod
Certain mods aim to rebalance battle mechanics.
And it seems like most TW: Attila fans are in consensus when it comes to defensive towers. They can be particularly brutal in Attila, wiping out large portions of your armies from a distance.
Thanks to Magnar, we’re given a nerf which reduces their range and cuts the damage in half. Neat!
Don’t get me wrong: they can still be quite deadly, they’re just not so overpowered with this mod.
11. Ammunition Refill
Another cool battle enhancement, this time giving improved archers.
Another mod from Magnar, created because he thought it just didn’t make sense that missile units would become practically useless once they ran out of ammunition.
Well Ammunition Refillmake it possible for missile units to replenish ammo, but keeps them balanced.
Ammo replenishment also has a time penalty.
Archers will not be able to move for two minutes while waiting for support to bring them a fresh batch of arrows. They won’t be completely thrown out of the battle, but you’ll have to wait before they become active again.
10. The Long Night
Any Total War fan will know that once you’ve exhausted all obvious means to boost your interest in the game, there are always overhaul mods that give you a completely new experience.
Radious Total War Rome 2
The Long Night is an interesting take on this. It calls itself “half alt-history and half fantasy”.
Set in 7th century Europe, most of the northern lands have been rendered inhabitable due to the ice age that has plagued the land for the last century.
Most of the fertile land belongs to either the Roman or Sassanid Empires. And with the northerners forced to move south for shelter, war is inevitable.
This mod features an eternal winter setting, new events like a demonic invasion (which explains the fantasy aspect of the mod), and even new units to explore. Lots of fun to be had here.
9. Total War: Rise of Mordor
There probably isn’t a single Total War game that doesn’t have a Lord of the Rings overhaul mod.
Based on the popular Third Age LotR mod for Rome II, the same team has moved their project to Total War: Attila for a more updated LotR experience.
Since it’s based on LotR, you’ll be able to play either as men, elves, dwarves, or orcs.
All units have been retextured to fit the theme so you’ll be getting a completely immersive LotR Total War game. It’s pretty wild, honestly.
Unfortunately, the original mod didn’t come with a playable campaign.
However a submod has recently been released called The War of the Ring, which is a nice addition along with TW: Rise of Mordor.
8. Kingdoms Of Westeros
Another common Total War conversion theme is Game of Thrones.
Total War: Attila gets its very own Game of Thrones mod as well, in the form of Kingdoms Of Westeros.
Unlike Rise of Mordor, Kingdoms Of Westeros actually includes a completely playable campaign converted to fit the world of Westeros.
While the mod is still in the early stages of development, it’s currently the best GoT mod for Attila out there.
Feedback has been positive so far, and if you’re not planning on playing it right now, it’s probably a good idea to bookmark it for future updates.
7. Unofficial Attila Community Patch
With most mod-capable games, it’s always a good idea to check out the Community Patch when available.
Community Patches are typically compilations of tweaks, balances, and changes that have been agreed on by most of the community to be beneficial to the overall vanilla game.
The Total War: Attila Community Patch is a great source for this kinda stuff, from graphical upgrades to gameplay mechanics.
It includes most of the bugfixes that the community has deemed to be “must haves” so it’s generally a better way to experience the game as a whole.
Highly recommend this one.
6. Forgotten Realms
If you’re looking to refresh your Total War: Attila experience without straying too far from vanilla, Forgotten Realms is a great way to do so.
The mod doesn’t make drastic changes like other previous overhauls. But it makes enough balance & visual tweaks to keep gameplay exciting.
With Forgotten Realms you have 28 unlock factions available, including new general models, individual traits, and unit rosters for each.
Battle balances have also been made, with increases unit speeds and makes battle more fast-paced than in vanilla.
5. Fall of the Eagles
Fall of the Eagles is for the hardcore realism and historical accuracy fans out there.
Modder Dresden claims that these two points were his primary focus when creating the mod.
Dresden is actually a veteran Total War modder, which should be enough to trust that quality won’t be a problem here.
The mod focuses on unit and battle changes, making massive changes to unit textures so they’re more appropriate to the time period.
Certain battle mechanics have been altered as well, but still with realism and historical accuracy in mind.
And there are also a couple of submods available for faster or slower battles, so you can decide for yourself which you prefer and they’re all available on Steam.
4. Radious Total War Mod
Radious has also become popular in the Total War modding scene, mostly for his overhaul mods for Rome II.
He took a stab at overhauling Total War: Attila as well, and the result has been pretty awesome.
As with all of Radious’ other mods, major rebalances are made here. Including changes to the campaign AI, diplomacy, battle systems, and unit stats.
Worth checking out if you’ve got the time and want something fresh.
3. Medieval Kingdoms 1212 AD Base Pack
The 1212 AD campaign project has been in the works for over 5 years and is still not finished (as of this writing).
What’s making it take so long? The intensive internal testing, as this was initially only made available to content creators and close friends. At first…
With the recent public release, you can be sure that it will give you a relatively fleshed-out experience in TW: Attila, even though it hasn’t totally been finished yet.
The campaign already includes 57 playable factions, over 4,000 retextured units, and even new scripted events to keep the campaign engaging.
This one’s big, trust me!
2. Warring States: Roman Civil War
Warring States is yet another mod that doesn’t stray too far from vanilla, but makes an interesting change to the campaign that has a huge impact on how it plays out.
What it does is splits the western empire into 7 different factions that are currently engaged in civil war amongst themselves.
Warring States: Roman Civil War also places a large focus on an updated auxiliary system, allowing each Roman faction to make use of different auxiliary units based on their region.
1. Terminus Total War – Imperium
Imperium takes Warring States even further.
This time both eastern and western empires are split, except they’re divided into allied factions.
An alt-history campaign that offers 42 playable factions, 14 of which are completely new.
The mod also includes over 100 new units to explore and hundreds of new generals/faction leaders to maximize.
Overall, Imperium adds loads of new content while sticking pretty close to vanilla gameplay. Almost like an unofficial expansion pack.
If that’s what you want out of Total War: Attila then this is the mod to start with.
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When I was younger, I used to believe that a game was complete when it came out of the box. The vanilla experience, lovingly crafted by the developers, was a sacred cow — inviolable, a complete product made in some auteur creative director’s vision.
Then one day I stumbled onto the mod scene for Total War: Medieval II and ever since then what was once sacred has become profane. Now, I shout the praises of great mods from a megaphone and expect that mods will undoubtedly extend the life of many of my favorite strategy titles well past that of the vanilla version.
A game’s mod scene is like a fine wine: it becomes ever more refined with age. As such, it makes sense to step back from the hustle-and-bustle of Creative Assembly’s newest release and take a look instead at what's available for the studio’s last mainline historical strategy title, one of my personal favorites in the series — Total War: Attila, and see how its mod scene has fermented now that it is a comfortable few years after release.
What are the best Total War: Attila Mods?
- Medieval Kingdoms 1212 AD (Overhaul)
- Fall of the Eagles (Overhaul)
- Radious Total War Mod (Overhaul)
- Olympian Campaign Camera (Quality of Life)
- Olympian Battle Camera (Quality of Life)
- More Bold Campaign Borders V2 (Quality of Life)
- Romani Unit Pack (Quality of Life)
- Natural Water Mod (Quality of Life)
- Terminus Total War - Imperium (Total Conversion)
Total War: Attila Overhaul Mods
For many players, a game’s experience is not complete, or even bearable, until the modders have put out a total overhaul of the vanilla version. Overhaul mods are the meat and potatoes of the modding world. They seek to take the platform the developers have given them and use it to create a complete update that draws out the latent potential in the original. If the quality of life section of this list sought to find one glaring problem and fix it, then overhaul mods seek to remake and rebalance the entire game, usually to correct balance issues or add and modify existing mechanics.
Medieval Kingdoms 1212 AD (Alpha)
This mod was flagged by one of our readers, and it's currently ranked fifth out of all of the Attila mods available via Steam Workshop. It sets the start-date nearly a thousand years later than the vanilla game, right smack in the middle of the time frame Crusader Kings 2 covers. It features 57 playable factions with thousands of newly crafted units for the era along with custom building chains and single-region provinces.
It's currently in Alpha so there's a lot that hasn't been implemented yet. You can read more about it here, but you'll need to subscribe to this collection to get everything working properly.
Fall of the Eagles
Fall of the Eagles is one of the most comprehensive and popular overhaul mods for Attila. It adds new unit reskins and models for several factions, and adds some significant changes to the garrison, climate, and battle systems. Like the previous entry, battles are tweaked to be a bit longer, though there is a compatible sub-mod that allows for faster combat while maintaining the balance system, for all of those, like me, who are more concerned with the strategic than the tactical. Changes to the political system, climate change, and army integrity make for a slightly more challenging experience. So if that, coupled with some more realistic and historical-feeling battles and unit models, sounds good to you than Fall of the Eagles is worth a try.
Radious Total War Mod
If you are familiar with recent titles in the Total War series you have likely heard of Radious overhaul mods, and for good reason. Radius and his team have made a name for themselves in the Total War mod scene with some extremely popular overhaul mods for both Shogun II and Rome II. The reason for this success: an ability to tap into the communities grievances, rectify them, and package it all together as a single comprehensive experience — an absolutely enormous labor of love.
For Attila, this takes the form of a complete economic overhaul that changes everything from unit upkeep to public order to religion, as well as a top to bottom redesign of every unit’s stats in order to tweak the battle system to adjust the balance of combat. This results in longer and more tactical battles, which have always been the real meat of the Total War series. If you decide to pick this mod up, you will also need to install the Radious Total Units Mod as well in order to get the full unit roster. There is a reason these two mods are the top two most subscribed items on the Total War: Attila Steam Workshop. You owe it to yourself to not settle for vanilla.
Quality of Life
The real strength of mods is radically democratizing a game’s community. Through modding, all those little gripes and bugbears that cause constant irritation while playing, the ones that the devs keep ignoring, those can be resolved once the community gets its hands on the problem. While overhaul and total conversion mods seek to fundamentally redefine the player’s experience, these little UI, graphical, historical, and miscellaneous improvements, simply help to soothe overlooked issues that just get under your skin or fix problems you didn’t even know were there. Plus, because most of these focus on a single particular issue, many are compatible with each other, as well as other, more comprehensive, mods.
Olympian Campaign Camera
One of my recurring pet peeves with the Total War series is with the consistent rigidness of the campaign’s camera. Creative Assembly never seems to let it go as far back as I’d like and it constantly seems stuck at an awkward angle that doesn’t give me the strategic perspective I’m looking for. The Olympian Campaign Camera seeks to resolve this by adding some much-needed flexibility to the strategic view, allowing the camera to pull a bit farther back and a bit closer to ground level.
This doesn’t solve all my camera issues, but it does allow for a much more top-down view of the map, which gives a better grasp of the geopolitical and strategic views than the narrower camera angle allows. While it may seem like a minor thing, the change in camera perspective can often give a change in strategic perspective, allowing the player a more traditional war game-esque view, allowing for a more nuanced appreciation of the distance between armies, cities, and enemies. There is also an “extreme” version of this mod that is a bit more unstable but allows for a much farther drawback distance, but seeing as how cities and armies disappear or get obscured by clouds if you go too far up, the regular version works perfectly fine.
Olympian Battle Camera
Total War Attila Radious Units
Much in the same way as the previous entry, this is a must-have quality of life improvement. This mod does the same thing as the Olympian Campaign Camera, but for tactical battles, rather than the campaign map. Freeing the camera from its unnecessarily narrow axis just feels liberating. Again, this doesn't unshackle the camera completely, but does give the option to go back farther and get closer to the ground. This allows you to really get into the dirt and see the fighting happening at ground level, or, alternatively, pan far out to get a more holistic view of the fighting below. Don’t settle for the camera-on-a-dolly-like limitations that Creative Assembly has given you. Once you try it, you won’t want to go back.
More Bold Campaign Borders V2
One of my biggest grievances with the Total War series in general is that the lines between provinces aren't always clear at a glance. This mod gives some clarity by making the barriers between each province just a little bit bolder. This makes it easier to see where each province begins and ends and makes visualizing the political boundaries of your territory much easier to recognize while also maintaining the maps well-crafted geographic features.
I find this works especially well paired with the Olympian Campaign Camera, allowing for a bird’s-eye view that also makes the individual provinces more clearly delineated. I strongly believe that the visualization of a strategic problem heavily contributes to how we perceive and solve them. In this respect, Campaign Borders is another must-have quality of life improvement, that while only altering the games visuals in a subtle way, makes a huge difference in how, at a glance, a player understands a situation politically, geographically, and strategically.
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Romani Unit Pack
This unit pack greatly expands upon the number and variety of Roman units, adding a total of 104(!) units for the Western, Eastern, and Expeditionary (from The Last Roman DLC) Roman factions. If you’re going to be playing a run of any Roman faction, it makes sense to go all in and use the much more fleshed out unit rosters available from this mod. Especially when playing as the Western Empire, this mod adds a degree of flavor that makes the struggle to hold out even more worthwhile, as you can admire the craftsmanship and research that went into making and detailing the unit models for this pack. Watch out if you’re using another unit pack or overhaul mod, however, as they might not be compatible with Romani.
Natural Water Mod
Look, bland looking water graphics aren’t going to make or break your experience, but ask yourself: why shouldn’t I have nice things? So treat yourself, toss out that plain, old, regular water and get some fancy new Natural Water from this mod. I’ve always believed that style, rather than mere quality should determine how to feel about visuals, and this mod actually delivers in that respect, replacing the perfectly adequate water of the base game with a variety of subtly different colors for each region — from the dark blue hues of the North Sea to the crystalline aquamarine of the Mediterranean. It’s a minor thing, but it makes the experience just a bit more visually appealing and immersive.
Alternate History and Total Conversion
Total conversion mods demonstrate the maximum extent of what a modding community can do, altering a base game from one thing into something altogether new. While this vast potential holds the possibility of unfulfilled promises or half-hearted attempts, there is little more appealing that a well-executed total conversion or a thoughtfully constructed alternate history. Of all the varieties of mods, these offer the greatest lifespan extension for any game.
Terminus Total War - Imperium
This alternate history total conversion mod posits a world in which the assassination of the Eastern Emperor and his heir just before the start date results in both halves of the Empire fracturing and splintering. Because of this, instead of two roman factions, East and West, Rome is divided into two loose hegemonic spheres based out of Ravenna and Constantinople with virtually autonomous warlords ruling the provinces.
In game terms, this means that while in the west Honorius may still sit in Ravenna and claim the title of Augustus, the provinces of Gaul, Hispania, Britannia, Illyria, and Germania are client states, outside the direct control of the Emperor, while Africa and its ever precious grain supply is being run as an independent kingdom under a Roman general. In the East, former Praetorian Prefect and true-power-behind-the-throne Flavius Rufinus has taken the purple, but his realm is as rife with rebellion and warlords as the west. Constantinople, the new Rome, once the rich and geographically defensible bulwark of the Roman world, now faces a similarly dire position as the old Rome.
As such, Terminus Total War - Imperium adds a wealth of new Roman factions, with all of the accompanying internal struggle, while also having the same apocalyptic threat of Germanic and Hunnic invasions. In some ways, this alternate timeline interestingly mirrors the political circumstances that faced Rome during the Crisis of the Third Century when, surrounded by the dual threats of the Goths and the Sassanids, the Empire effectively splintered and a Gallic Empire in the west and a Palmyrene Empire in the east emerged which could more robustly defend their own territories, while the central empire schemed to regain supremacy over the wayward provinces.
While the situation is still very dire for the Romans in Imperium, the more fragmented political authority does at least offer the intriguing possibility of embracing a more effective defensive strategy through delegating out the defence of the Empire. This, alongside a series of kingdom formation missions and a new war weariness system, make for a very enjoyable romp through a thoroughly enjoyable alternate historical timeline.
What are your favourite Total War: Attila mods? Let us know in the comments!